Post by fulgrim on Sept 12, 2016 19:37:48 GMT 1
+++ Emperor's Children I (1496pts) +++
++ Legiones Astartes: Age of Darkness Army List (Age of Darkness) (1496pts) ++
+ HQ (100pts) +
Legion Centurion (100pts) [Artificer Armour (10pts), Melta Bombs (5pts), Plasma Pistol (15pts), Power Weapon (15pts), Sonic Shrieker (5pts)]
····Rules: Consul, Independent Character
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····May be upgraded to one of these Consul roles: [Centurion]
····Profiles:
········Legion Centurion (Artificer Armour): Unit Type:Infantry (Character)|WS:5|BS:5|S:4|T:4|W:2|I:5|A:3|LD:9|Save:2+|HH:LACAL p16
········Sonic Shrieker: Description:Models with a Sonic Shrieker imposes a -1 WS penalty on enemy models in base contact in assault. Enemies which are immune to Fear are also immune to this effect. |LA:ADL p8
+ Troops (305pts) +
Legion Tactical Squad (160pts) [9x Legion Tactical Space Marines (90pts), Legion Vexilla (10pts)]
····Rules: Fury of the Legion
····Legion Tactical Sergeant (25pts) [Artificer Armour (10pts), Lightning Claw (15pts)]
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Legion Sergeant (Artificer Armour): Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:2+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
········Legion Vexilla: Description:A unit with a Legion Vexilla may re-roll failed Morale tests. |HH:LACAL p90
Legion Tactical Squad (145pts) [9x Legion Tactical Space Marines (90pts), Legion Vexilla (10pts)]
····Rules: Fury of the Legion
····Legion Tactical Sergeant (10pts) [Combi-Weapon (10pts), Power Armour]
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
········Legion Vexilla: Description:A unit with a Legion Vexilla may re-roll failed Morale tests. |HH:LACAL p90
+ Elites (641pts) +
Contemptor Dreadnought Talon (190pts)
····Rules: Dreadnought Talon
····Legion Contemptor Dreadnought (190pts) [Twin-linked Autocannon (10pts), Twin-linked Autocannon (5pts)]
········Rules: Fleet
····Profiles:
········Contemptor Dreadnought: WS:5|BS:5|S:7|Front:13|Side:12|Rear:10|I:4|A:3|HP:3|Type:Walker|HH:LACAL p26
········Atomantic Shielding: Description:One of the Contemptor pattern’s most distinctive features is a series of defensive field generators mounted inside its armour plating and powered by the enhanced atomantic power core within. A Contemptor-Mortis Dreadnought has a 5+ invulnerable save against shooting attacks and explosions, and a 6+ invulnerable save against attacks in close combat. In addition, if the Contemptor-Mortis suffers a ‘Vehicle Explodes’ damage result, add +1" to the radius of the blast|LA:AODAL p37
Legion Terminator Squad (205pts) [2x Chainfist (20pts), Legion Terminator Sergeant, 4x Legion Terminators (120pts), 2x Power Fist (10pts), Tartaros Terminator Armour with Combi-bolter and Power Weapon]
····Rules: Implacable Advance
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Legion Terminator: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:8|Save:2+|HH:LACAL p22
········Legion Terminator Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:2+|HH:LACAL p22
········Tartaros Terminator Armour: Description:A model in Terminator armour has the Relentless and Bulky special rules, and is not able to make Sweeping Advance moves unless otherwise specified. They also may not be transported in Rhino APCs. Terminator armour affords a 2+ armour save and a 5+ invulnerable save. In addition to the effects and rules listed previously for Terminator armour, models in Tartaros pattern armour may make Sweeping Advances in combat unlike other patterns of Terminator armour. If a model with Tartaros pattern armour is joined by a character equipped with a different pattern of Terminator armour or vice versa, this ability is lost.|FAQ
Palatine Blade Squad (246pts) [Legion Rhino Armoured Carrier (35pts), Palatine Prefector, 7x Palatine Warrior (140pts), Sonic Shriekers (16pts)]
····Rules: Chosen Warriors, Counter-attack, Duellist's Edge, Repair
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Palatine Prefector: Unit Type:Infantry (Character)|WS:5|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:2+|HH:LAICL p31
········Palatine Warrior: Unit Type:Infantry|WS:5|BS:4|S:4|T:4|W:1|I:4|A:2|LD:8|Save:3+|HH:LAICL p31
········Legion Rhino: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Tank, Transport|HH:LACAL p35
········Sonic Shrieker: Description:Models with a Sonic Shrieker imposes a -1 WS penalty on enemy models in base contact in assault. Enemies which are immune to Fear are also immune to this effect. |LA:ADL p8
········Charnabal Sabre: Range:-|Strength:User|AP:-|Type:Melee, Rending, Deullist's Edge|HH:LACAL p86
+ Fast Attack (145pts) +
Legion Jetbike Sky Hunter Squadron (145pts) [3x Space Marine Sky Hunters (105pts), Volkite Culverin (10pts)]
····Rules: Deep Strike, Deflagrate
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Legion Space Marine Sky Hunter: Unit Type:Jetbike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|LD:8|Save:2+|HH:LACAL p41
········Volkite Culverin: Range:45"|Strength:6|AP:5|Type:Heavy 4, Deflagrate|HH:LACAL p85
+ Heavy Support (305pts) +
Legion Heavy Support Squad (160pts) [4x Legion Space Marines (80pts), Missile Launchers (25pts)]
····Legion Sergeant [Power Armour]
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
The Kakophani of the Emperor's Children (145pts) [4x Chora (80pts), Orchestrator]
····Rules: Bio-psychic Shock, Stubborn
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Chora: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LAICL p33
········Orchestrator: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LAICL p33
········Sonic Shrieker: Description:Models with a Sonic Shrieker imposes a -1 WS penalty on enemy models in base contact in assault. Enemies which are immune to Fear are also immune to this effect. |LA:ADL p8
········The Cacophany: Range:36"|Strength:6|AP:5|Type:Heavy 2, Gets Hot, Pinning, Bio-psychic Shock|LA:ADL p13
+ Legion +
Legion Astartes [III: Emperor's Children, Traitor]
++ Selection Rules ++
Bio-psychic Shock: At the end of the shooting phase, units with Leadership values who are not Fearless that have suffered 1 or more unsaved wounds from weapons with this rule must take a leadership test with a negative modifier equal to the number of wounds suffered.
If the test is failed, the unit immediately suffers D6 wounds at AP2 with Instant Death, no cover saves. Unit's controlling player assigns wounds - need not be closest. (HH:LAICL p33)
Chosen Warriors: All models may issue and accept challenges as if Characters. This does not confer any of the other special rules associated with Characters. (HH:LACAL p80)
Consul: (HH:LACAL p16)
Counter-attack
Deep Strike
Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the weapon's profile equal to the number of unsaved wounds - these can then be saved normally. Models must still be in range in order for the additional hits to take effect. These additional hits do not themselves cause more hits. (HH:LACAL p85)
Dreadnought Talon: When first deployed on the battlefield (either at the start of the game or when arriving via Reserves later on), the Dreadnoughts must be placed within 6" of each other, but afterwards operate independently and are not treated as a vehicle squadron. (HH6: Retribution p239)
Duellist's Edge: When fighting a challenge, the user of this weapon gains +1 to their initiative value. (HH:LACAL p86)
Fleet
Fury of the Legion: Fury of the Legion
One of the Legion’s greatest assets in open battle is the massed, co-ordinated hail of bolter fire its Tactical squads can unleash. Such is the firepower of this storm of explosive shells that enemy infantry formations and even squadrons of light vehicles will be blasted to the four winds in a single thunderous volley of bolt shells.
While at least five models remain in the unit armed with bolters or bolt pistols, the squad can elect to make a Fury of the Legion attack in the Shooting phase so long as they did not move, arrive via Deep Strike or disembark a vehicle earlier in that player turn. Models making a Fury of the Legion attack may fire twice with their bolters or bolt pistols against a single target (note that in the case of a combi-weapon, only the bolter part may fire twice).
Owing to the massive expenditure of ammunition involved, once a squad has made a Fury of the Legion attack it may not use Overwatch fire later that turn or fire in the Shooting phase of their next player turn, but may otherwise move, fight in assault, run, etc, normally (place a counter or note next to the unit to represent this). Fury of the Legion attacks may not be used for Snap Shots, and models joining the unit do not benefit from this rule and must fire normally, as does any non-bolter weapon used by the squad at the same time as the Fury of the Legion attack is made. (AODAL p40)
III: Emperor's Children: • Exemplars of War: Emperor’s Children units with this special rule have the Crusader special rule, meaning they roll an additional dice when making Run moves and use the highest dice rolled, and add +D3 to their total score when making Sweeping Advances roll for each combat). Characters with this rule gain +1 Initiative when fighting in Challenges.
• Flawless Execution: Models with the Legiones Astartes (Emperor's Children) rule gain +1 Initiative on any turn in which they charge into combat, unless they are making a Disordered Charge.
• Martial Pride: In combats where characters with this special rule are involved, an Emperor’s Children controlling player must always issue/accept challenges where possible (although which character fights the challenge is up to them). However, if they are defeated in combat and their challenger is slain, they suffer an additional -1 penalty to their Leadership for the Morale check at the end of combat. (LA:ADL p8)
Implacable Advance: Unit is always counted as a scoring unit where Troops are also counted as scoring units. (HH:LACAL p22)
Independent Character
Legiones Astartes: - Units with this special rule may always attempt to regroup regardless of casualties. (HH:AODAL p122)
Repair: In the Shooting phase instead of firing a weapon, the Rhino may attempt to repair an Immobilised result on a D6 roll of a 6. (HH:LACAL p35)
Stubborn
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++ Legiones Astartes: Age of Darkness Army List (Age of Darkness) (1496pts) ++
+ HQ (100pts) +
Legion Centurion (100pts) [Artificer Armour (10pts), Melta Bombs (5pts), Plasma Pistol (15pts), Power Weapon (15pts), Sonic Shrieker (5pts)]
····Rules: Consul, Independent Character
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····May be upgraded to one of these Consul roles: [Centurion]
····Profiles:
········Legion Centurion (Artificer Armour): Unit Type:Infantry (Character)|WS:5|BS:5|S:4|T:4|W:2|I:5|A:3|LD:9|Save:2+|HH:LACAL p16
········Sonic Shrieker: Description:Models with a Sonic Shrieker imposes a -1 WS penalty on enemy models in base contact in assault. Enemies which are immune to Fear are also immune to this effect. |LA:ADL p8
+ Troops (305pts) +
Legion Tactical Squad (160pts) [9x Legion Tactical Space Marines (90pts), Legion Vexilla (10pts)]
····Rules: Fury of the Legion
····Legion Tactical Sergeant (25pts) [Artificer Armour (10pts), Lightning Claw (15pts)]
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Legion Sergeant (Artificer Armour): Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:2+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
········Legion Vexilla: Description:A unit with a Legion Vexilla may re-roll failed Morale tests. |HH:LACAL p90
Legion Tactical Squad (145pts) [9x Legion Tactical Space Marines (90pts), Legion Vexilla (10pts)]
····Rules: Fury of the Legion
····Legion Tactical Sergeant (10pts) [Combi-Weapon (10pts), Power Armour]
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
········Legion Vexilla: Description:A unit with a Legion Vexilla may re-roll failed Morale tests. |HH:LACAL p90
+ Elites (641pts) +
Contemptor Dreadnought Talon (190pts)
····Rules: Dreadnought Talon
····Legion Contemptor Dreadnought (190pts) [Twin-linked Autocannon (10pts), Twin-linked Autocannon (5pts)]
········Rules: Fleet
····Profiles:
········Contemptor Dreadnought: WS:5|BS:5|S:7|Front:13|Side:12|Rear:10|I:4|A:3|HP:3|Type:Walker|HH:LACAL p26
········Atomantic Shielding: Description:One of the Contemptor pattern’s most distinctive features is a series of defensive field generators mounted inside its armour plating and powered by the enhanced atomantic power core within. A Contemptor-Mortis Dreadnought has a 5+ invulnerable save against shooting attacks and explosions, and a 6+ invulnerable save against attacks in close combat. In addition, if the Contemptor-Mortis suffers a ‘Vehicle Explodes’ damage result, add +1" to the radius of the blast|LA:AODAL p37
Legion Terminator Squad (205pts) [2x Chainfist (20pts), Legion Terminator Sergeant, 4x Legion Terminators (120pts), 2x Power Fist (10pts), Tartaros Terminator Armour with Combi-bolter and Power Weapon]
····Rules: Implacable Advance
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Legion Terminator: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:8|Save:2+|HH:LACAL p22
········Legion Terminator Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:2+|HH:LACAL p22
········Tartaros Terminator Armour: Description:A model in Terminator armour has the Relentless and Bulky special rules, and is not able to make Sweeping Advance moves unless otherwise specified. They also may not be transported in Rhino APCs. Terminator armour affords a 2+ armour save and a 5+ invulnerable save. In addition to the effects and rules listed previously for Terminator armour, models in Tartaros pattern armour may make Sweeping Advances in combat unlike other patterns of Terminator armour. If a model with Tartaros pattern armour is joined by a character equipped with a different pattern of Terminator armour or vice versa, this ability is lost.|FAQ
Palatine Blade Squad (246pts) [Legion Rhino Armoured Carrier (35pts), Palatine Prefector, 7x Palatine Warrior (140pts), Sonic Shriekers (16pts)]
····Rules: Chosen Warriors, Counter-attack, Duellist's Edge, Repair
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Palatine Prefector: Unit Type:Infantry (Character)|WS:5|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:2+|HH:LAICL p31
········Palatine Warrior: Unit Type:Infantry|WS:5|BS:4|S:4|T:4|W:1|I:4|A:2|LD:8|Save:3+|HH:LAICL p31
········Legion Rhino: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Tank, Transport|HH:LACAL p35
········Sonic Shrieker: Description:Models with a Sonic Shrieker imposes a -1 WS penalty on enemy models in base contact in assault. Enemies which are immune to Fear are also immune to this effect. |LA:ADL p8
········Charnabal Sabre: Range:-|Strength:User|AP:-|Type:Melee, Rending, Deullist's Edge|HH:LACAL p86
+ Fast Attack (145pts) +
Legion Jetbike Sky Hunter Squadron (145pts) [3x Space Marine Sky Hunters (105pts), Volkite Culverin (10pts)]
····Rules: Deep Strike, Deflagrate
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Legion Space Marine Sky Hunter: Unit Type:Jetbike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|LD:8|Save:2+|HH:LACAL p41
········Volkite Culverin: Range:45"|Strength:6|AP:5|Type:Heavy 4, Deflagrate|HH:LACAL p85
+ Heavy Support (305pts) +
Legion Heavy Support Squad (160pts) [4x Legion Space Marines (80pts), Missile Launchers (25pts)]
····Legion Sergeant [Power Armour]
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202
········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202
The Kakophani of the Emperor's Children (145pts) [4x Chora (80pts), Orchestrator]
····Rules: Bio-psychic Shock, Stubborn
····Legiones Astartes [Legion Specific Rules]
········Rules: III: Emperor's Children, Legiones Astartes
····Profiles:
········Chora: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LAICL p33
········Orchestrator: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LAICL p33
········Sonic Shrieker: Description:Models with a Sonic Shrieker imposes a -1 WS penalty on enemy models in base contact in assault. Enemies which are immune to Fear are also immune to this effect. |LA:ADL p8
········The Cacophany: Range:36"|Strength:6|AP:5|Type:Heavy 2, Gets Hot, Pinning, Bio-psychic Shock|LA:ADL p13
+ Legion +
Legion Astartes [III: Emperor's Children, Traitor]
++ Selection Rules ++
Bio-psychic Shock: At the end of the shooting phase, units with Leadership values who are not Fearless that have suffered 1 or more unsaved wounds from weapons with this rule must take a leadership test with a negative modifier equal to the number of wounds suffered.
If the test is failed, the unit immediately suffers D6 wounds at AP2 with Instant Death, no cover saves. Unit's controlling player assigns wounds - need not be closest. (HH:LAICL p33)
Chosen Warriors: All models may issue and accept challenges as if Characters. This does not confer any of the other special rules associated with Characters. (HH:LACAL p80)
Consul: (HH:LACAL p16)
Counter-attack
Deep Strike
Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the weapon's profile equal to the number of unsaved wounds - these can then be saved normally. Models must still be in range in order for the additional hits to take effect. These additional hits do not themselves cause more hits. (HH:LACAL p85)
Dreadnought Talon: When first deployed on the battlefield (either at the start of the game or when arriving via Reserves later on), the Dreadnoughts must be placed within 6" of each other, but afterwards operate independently and are not treated as a vehicle squadron. (HH6: Retribution p239)
Duellist's Edge: When fighting a challenge, the user of this weapon gains +1 to their initiative value. (HH:LACAL p86)
Fleet
Fury of the Legion: Fury of the Legion
One of the Legion’s greatest assets in open battle is the massed, co-ordinated hail of bolter fire its Tactical squads can unleash. Such is the firepower of this storm of explosive shells that enemy infantry formations and even squadrons of light vehicles will be blasted to the four winds in a single thunderous volley of bolt shells.
While at least five models remain in the unit armed with bolters or bolt pistols, the squad can elect to make a Fury of the Legion attack in the Shooting phase so long as they did not move, arrive via Deep Strike or disembark a vehicle earlier in that player turn. Models making a Fury of the Legion attack may fire twice with their bolters or bolt pistols against a single target (note that in the case of a combi-weapon, only the bolter part may fire twice).
Owing to the massive expenditure of ammunition involved, once a squad has made a Fury of the Legion attack it may not use Overwatch fire later that turn or fire in the Shooting phase of their next player turn, but may otherwise move, fight in assault, run, etc, normally (place a counter or note next to the unit to represent this). Fury of the Legion attacks may not be used for Snap Shots, and models joining the unit do not benefit from this rule and must fire normally, as does any non-bolter weapon used by the squad at the same time as the Fury of the Legion attack is made. (AODAL p40)
III: Emperor's Children: • Exemplars of War: Emperor’s Children units with this special rule have the Crusader special rule, meaning they roll an additional dice when making Run moves and use the highest dice rolled, and add +D3 to their total score when making Sweeping Advances roll for each combat). Characters with this rule gain +1 Initiative when fighting in Challenges.
• Flawless Execution: Models with the Legiones Astartes (Emperor's Children) rule gain +1 Initiative on any turn in which they charge into combat, unless they are making a Disordered Charge.
• Martial Pride: In combats where characters with this special rule are involved, an Emperor’s Children controlling player must always issue/accept challenges where possible (although which character fights the challenge is up to them). However, if they are defeated in combat and their challenger is slain, they suffer an additional -1 penalty to their Leadership for the Morale check at the end of combat. (LA:ADL p8)
Implacable Advance: Unit is always counted as a scoring unit where Troops are also counted as scoring units. (HH:LACAL p22)
Independent Character
Legiones Astartes: - Units with this special rule may always attempt to regroup regardless of casualties. (HH:AODAL p122)
Repair: In the Shooting phase instead of firing a weapon, the Rhino may attempt to repair an Immobilised result on a D6 roll of a 6. (HH:LACAL p35)
Stubborn
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